Track your achievement progress across every owned game and compare yourself against other Steam profiles
Most achievement sites can only describe the people who signed up for them — dedicated hunters, by definition. To answer the question for everyone else we sampled more than 5,000 public Steam profiles at random from the whole account-id space. The median player has unlocked 34 achievements, sits at 10.2% completion across the games they own, and has fully completed 0 games. About 21% have never unlocked a single achievement.
| Percentile | Unlocked achievements | % unlocked | Rarity score | Fully completed games |
|---|---|---|---|---|
| 25th percentile | 1 | 1.9% | 25 | 0 |
| Median player | 34 | 10.2% | 1,462 | 0 |
| 75th percentile | 241 | 19.9% | 11,288 | 1 |
| 90th percentile | 773 | 42.2% | 43,686 | 2 |
| 99th percentile | 3,212 | 100% | 259,140 | 12 |
Sampled from random account ids with public profiles and public game details, so it describes Steam players in general rather than achievement hunters. The top of the completion column saturates because a profile owning one fully-completed game scores 100% — the reason the leaderboards require at least 10 unlocked achievements across 2 games before ranking anyone by percentage.
Paste a profile above and the dashboard works out the same figures for your own library: how many achievements you have unlocked, what share of your library that is, and a rarity-weighted score that counts a hard achievement for more than an easy one. Per game it compares you against everyone who owns it — Steam publishes the global unlock rate for every achievement, so the average owner's total is exact rather than a guess.
Browse the full achievement list for every game we cover →
Every achievement is graded by the share of owners who have unlocked it, straight from Steam's global statistics:
| Tier | Unlocked by |
|---|---|
| Common | 25% – 100% of owners |
| Rare | 10% – 25% of owners |
| Epic | 5% – 10% of owners |
| Fabled | 2% – 5% of owners |
| Legendary | 0.5% – 2% of owners |
| Mythic | under 0.5% of owners |
Across more than 5,000 randomly sampled public profiles, the median player has unlocked 34 achievements — about 10.2% of the achievements available in the games they own. 21% have never unlocked a single one, and more than half have never fully completed a game.
No. There is no account and no login. You paste a profile link, username or SteamID, and the site reads the same public data anyone can read through the Steam Web API. It is read-only — nothing is ever written back to your Steam account.
Steam returns nothing at all for private or friends-only profiles, so there is no way to calculate progress for one. Both the profile and the "game details" privacy setting need to be public. You can set them back to private afterwards.
Rarity comes from Steam's own global unlock percentage — the share of everyone who owns a game that has unlocked a given achievement. Each achievement is placed in one of 6 tiers from Common to Mythic, and scored at 1,000 divided by that percentage — ten times the reciprocal of how common it is. An achievement a single owner in 1,000 has is worth 10,000 points; one that everybody has is worth 10. The scale stops at 10,000 because Steam reports unlock rates to one decimal place, so 0.1% is the rarest figure the data actually distinguishes.
A game where every achievement defined for it has been unlocked. It is rarer than people expect: the median sampled player has completed 0, and even at the 75th percentile it is only 1.
Per game, against everyone who owns it — Steam publishes the global unlock rate for each achievement, so the average owner's total is exact rather than estimated. Library-wide, against the random sample of public profiles described above, which is why the percentile figures mean something a sign-up-only leaderboard cannot.